Friday, December 2, 2011

Experiment Review/Report

Our event was a very abstract art exhibit where participants had to run around looking for clues to solve the mystery of who stole a painting. It took place on an empty lot which we transformed into a sort of octopus structure with floating structures and glowing rings. There might have been issues with navigating the space in the beginning. I don't think everyone was aware that the clues could be on floating surfaces, or that some of the shapes were enterable.


More screenshots, info, and videos can be found at the blogs of the other members of our group:
http://627zoechang.blogspot.com/
http://627mattc.blogspot.com/
http://627christophert.blogspot.com/

I spent a lot of time making the individual pieces of the gallery. It was particularly challenging for me to find ways some of the images connected, or make clues that are obvious enough for people to figure out, yet still challenging enough for it to not be too obvious. Our team worked very well together, everyone helped everyone, and we met and worked together frequently.

Some examples of the paintings i did for this gallery:





Overall, I felt that our presentation went over well. Here are the results of the survey taken by Zoe.






And some of the Feedback for our event:


Gorgeous artwork!!!
11/4/2011 3:57 PM

I was not entirely aware who was which roles, and I also thought that the thief could be anyone in 627 rather than one of the four roles. It was fun exploring and Sam's art was very impressive!
11/4/2011 3:38 PM

Conclusion:

In the end, I felt that our event well rather well. The roles that we set out in the beginning weren't as apparent as we thought they would be, but it didn't make much of a difference. Many thought that it might have been a bit too difficult, but most of the participants spent more than 40 minutes on the event. I felt that the difficulty of the puzzle made was important for filling up the hour we had to fill. I was afraid that if we made it too easy, the participants might solve it too quick and have nothing to do for the remaining amount of time.  I also thought that the participants would have worked together more than they did, which is also why i made the clues so difficult to decipher, but it seems most of the players preferred to work on their own.

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