1. List the components of the HUD (Head Up Display = every informational, status, ID, or tool):
indicate nearby players, non-player characters, buildings, and any other points of interest.
9. Which features break that immersive feeling?
The simple and visible boundaries, like the picket fence surrounding town, take me out of the immersive feeling. Anytime you can see your limitations and boundaries is a real issue for me. It takes you out of the believable reality and makes you realize that you are just playing a game.
10. Attempt some collaborative actions such as Chat and teaming up to fight Cogs. Describe the basics of what you did and the results. What were the limitations you experienced?
I introduced myself to some of the other players, played some trolley games, and defeated some cogs with them. I communicated with them through the speedchat system, which was unpleasant and not at all speedy. It took forever to look up a proper phrase to say and the time spent looking for phrases interrupted the focus needed for many of the trolley games.
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